Sword of the New World
Sunday, November 25th, 2007When you start, you have to create a family and three members with three different names, out of five available character types: A fighter, a magician, an elementalist, a musketeer and a scout. I chose a fighter, a magician and an elementalist.
After the tutorial, where you learn the basic movements, you start the real game play. At the beginning, everything looks very easy, becuase you start leveling up very fast, you never die or loose experience (instead of dying, you characters fall down inconscious for a few seconds) and this game has got the “auto-fight” feature: Your team characters fight automaticly every monter at fight range. Obviously, they fight with basic attacks and never use advanced spells, but this is fair enough for keeping a good leveling average. This way, you can leave you characters fighting, turn off your monitor and wait for a few hours to go one or two levels up. Needless to say that for “auto-fight” you need to be in an area with mobs five or six levels below yours.
One of the disadvantages on using the “auto-fight” feature is, that you can’t pick up any drops (and sometimes, mobs drop valuable items) But as a lot of people practice this kind of leveling and despite dropped items are reserved to a specific family, after a few seconds, this items become “pickable” for anyone, so you can “harvest” valuable items waiting in an area with people auto-fighting while in front of your computer.
There are also quiet areas and very dynamic areas. Some areas are good for auto-fight and some others are not. Wherever you find an unattended group of people fighting mobs, will be probably a good area to place you team on unattended mode. I used the “Al Quelt Moreza” dungeon for auto-fight on my first levels, and the “Tetra Ruins” for higher levels.
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